The early guys put up little resistance, with a few shots to the head taking them down, but later enemies, such as the Gladiators and Stream Protectors aren’t such a pushover.
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Some of the best are the homing mod for the Nail Gun, the ammo clip for the Shotgun and the quick-fire and guided missile mod for the Rocket Launcher.Įnemies are pretty varied too, getting tougher and harder as you move through the game. To keep things fresh and to give you more chance against an increasingly strong enemy (in terms of numbers and physical size) tech guys will fit upgrades to each weapon as the game progresses. for example) you’ll be cursing their omission for the first few hours of play. You get used to their absence, but if you’ve been playing another modern FPS (F.E.A.R.
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Strangely, hand grenades are totally absent, and this is a little strange at first. The Grenade Launcher and Rocket Launcher are also available for your explosive needs. You’ll get hold of a Hyperblaster, Nailgun, Railgun, Lighting gun and a Grey Matter Gun. There are plenty of fancy weapons that make use of Strogg technology. The trusty Shotgun also comes in handy when you get a little too close for comfort, but that’s not all the game has to offer.
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It too has a mounted flashlight, making it ideal for dimly lit rooms of doom, and it also packs a bit more punch than the Blaster, plus a handy zoom function. You soon pick up the Machine gun, and this proves to be the most versatile weapon of the lot. It’s fine for the opening sections and the mounted flashlight helps you through the early ‘It’s dark and there are monsters everywhere’ panic.
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Initially you only have the Blaster, a fairly tame hand-gun that can also fire a charged shot. The weapons are the stars of the show, with the selection being a mix from the previous three games in the series. Medics and Tech guys come in handy too, as they’re more than happy to top up your health and armour if you need it. Members of other squads aren’t quite as skilled, often dying soon after arriving, but this difference in ability is a nice touch. When fighting alongside them they’ll really help you out, taking down enemies on their own. These guys are the best of the best, elite, hard as nails soldiers, and they’ll kill anything that moves. While you take on the Strogg single-handed for a large portion of the game, you’re joined by marines at various points – the handiest of which come from ‘Rhino Squad’.
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You have a number of objectives throughout the game, and there’s even a rather significant twist about a third of the way in. As Matthew Kane, the lone hero from Quake 2, and a legend among the military, you are thrown into battle against a very angry Strogg military. The ship you’re on is shot from the sky, crashing onto the Strogg home planet, killing many of your comrades, and indicating that the Strogg forces aren’t as weak as predicted. Picking up where Quake 2 left off, the Makron is dead and the marines are working on wiping out the remaining Strogg infantry. Some fast old-skool multiplayer action and stunning visuals certainly add to the package, though.
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Quake 4 from id Software (although developed by Raven Software) doesn’t try to be clever in any way it’s you against the Strogg, without a gimmick in sight, and it’s damn good fun. Not all games need a gimmick, or the most realistic AI, or an award winning story sometimes a back-to-basics good old-fashioned FPS can be very enjoyable.